Authors:
Angeliki Leonardou
;
Maria Rigou
and
John Garofalakis
Affiliation:
Dept. of Computer Engineering and Informatics, University of Patras 26500, Rio Campus and Greece
Keyword(s):
Learner Control, Self-regulated Learning, Open Learner Model, Engagement, Reflection, Educational Game, Adaptive Learning, User Testing, Multiplication Table, Self-assessment.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Learning/Teaching Methodologies and Assessment
Abstract:
Multiplication table fluency is of core importance, as it consists a fundamental stage of mathematics education. It is a common phenomenon that pupils face difficulties in perceiving this knowledge and achieving multiplication skills. This paper presents an adaptive multiplication game for assessing and gradually improving multiplication skills. The game also incorporates Open Learner Model elements which expose parts of the learner model to the user through easily perceivable visualizations for improving self-reflection, fostering self-regulated learning and increasing user motivation. The game has been tested with a representative sample of primary school students and based on the data collected the game and the Open Learner Model’s features have been received positively.