loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: A. F. A. de Vette 1 ; M. Tabak 2 and M. M. R. Vollenbroek-Hutten 1

Affiliations: 1 University of Twente, Netherlands ; 2 Roessingh Research and Development, Netherlands

Keyword(s): Gaming, Game-based, Game Preferences, Gamification, Game Design, Framework, Classification, Taxonomy, Player Type, Telemedicine, eHealth, Health Informatics, Tailoring, Adherence, Engagement, Children, Asthma.

Related Ontology Subjects/Areas/Topics: Biomedical Engineering ; Health Information Systems ; Pervasive Health Systems and Services ; Telemedicine

Abstract: Game-based design can be used to develop engaging health applications for children. This engagement can only be realised when design is tailored to their preferences. In this study we investigate game preferences of children and translate these into design recommendations. Game preferences of children aged 6 to 12 were assessed through a questionnaire. Outcomes were classified by means of the 7D framework which divides game content into seven linear domains. Significant differences in mean scores among demographic subgroups were explored. Sixty-five children participated (M=9 years, SD=0.24, 36 boys, 29 girls, 8 children with asthma). Data showed high preference for content in domains novelty (Mnovelty=63) and dedication (Mdedication=70). Analysis resulted in subdivision of scores based on gender, age and playing frequency. Striking differences in scores were found between boys and girls in discord (Mboys=62, Mgirls=19), intensity (Mboys=60, Mgirls=27), rivalry (Mboys=53, Mgirls=31) and threat (Mboys=64, Mgirls=25). To design games for children we recommend to stimulate curiosity by offering variation and discovery, to enable achievement, learning and social contact. A divergence in preferences for boys and girls must be regarded. Opposed to boys, girls may lose interest in games that have violent or scary content, that are mainly competitive or demand continuous effort. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 13.59.198.150

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
de Vette, A.; Tabak, M. and Vollenbroek-Hutten, M. (2018). How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences. In Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018) - HEALTHINF; ISBN 978-989-758-281-3; ISSN 2184-4305, SciTePress, pages 422-430. DOI: 10.5220/0006584804220430

@conference{healthinf18,
author={A. F. A. {de Vette}. and M. Tabak. and M. M. R. Vollenbroek{-}Hutten.},
title={How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences},
booktitle={Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018) - HEALTHINF},
year={2018},
pages={422-430},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006584804220430},
isbn={978-989-758-281-3},
issn={2184-4305},
}

TY - CONF

JO - Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018) - HEALTHINF
TI - How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences
SN - 978-989-758-281-3
IS - 2184-4305
AU - de Vette, A.
AU - Tabak, M.
AU - Vollenbroek-Hutten, M.
PY - 2018
SP - 422
EP - 430
DO - 10.5220/0006584804220430
PB - SciTePress