Authors:
Viktor Wendel
;
Michael Gutjahr
;
Stefan Göbel
and
Ralf Steinmetz
Affiliation:
TU Darmstadt, Germany
Keyword(s):
Serious Games, Collaborative Learning, CSCL, Game Mastering, Adaptation.
Related
Ontology
Subjects/Areas/Topics:
Collaborative Learning
;
Computer-Supported Education
;
Domain Applications and Case Studies
;
e-Learning
;
e-Learning Hardware and Software
;
Intelligent Learning and Teaching Systems
;
Social Context and Learning Environments
;
Technology Enhanced Learning
;
Ubiquitous Learning
;
Virtual Labs and Virtual Classrooms
Abstract:
In collaborative digital learning scenarios with small groups (3-6 users), the role of the instructor is vital as he/she is responsible for preparation of the setting, observation, coaching, moderation and adaptation. Currently, in multiplayer Serious Games, the role of the instructor is only insufficiently considered. Only very few approaches for integrating or supporting instructors in collaborative multiplayer Serious Games exist today, to the best of our knowledge. In this paper, we propose a concept for integration and support of instructors in team-based collaborative 3D multiplayer Serious Games. Our approach is based on Game Mastering principles known from roleplay games. It combines those principles with concepts for collaborative learning scenarios. We applied our concept to the existing 3D multiplayer Serious Game Woodment and tested it in a vocational school with 26 players in four groups (age: m= 19.12; sd= 2.03). Results indicate that an instructor using our Game Master
framework to moderate and adapt the game at runtime can have a positive effect on both the players’ learning success and perceived user experience. Moreover, a positive effect on players’ gaming behavior can be observed.
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