Authors:
Tami Im
;
Deukyoung An
;
Oh-Young Kwon
and
Sang-Youn Kim
Affiliation:
Korea University of Education and Technology and, Korea, Republic of
Keyword(s):
Virtual Training, Vocational Training, Engineering Education, Engagement, Immersion.
Related
Ontology
Subjects/Areas/Topics:
Collaboration and e-Services
;
Computer-Supported Education
;
e-Business
;
e-Learning
;
Enterprise Information Systems
;
Game-Based and Simulation-Based Learning
;
Immersive Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Virtual Learning Environments
Abstract:
A Virtual Reality based Engine Training System (VRETS) was developed and tested in this study. This
training system was developed to use a head mounted display and a motion detector to pursue realistic engine
dissembling and assembling training with natural interaction. 26 college students participated in the user test
of this training system. The results of the user test show high interest, immersion, satisfaction, and perceived
learning effectiveness of VRETS. Participants also reported that they could easily and naturally operate
VRETS, and they also had full control of the content.