Authors:
Ehm Kannegieser
1
;
Daniel Atorf
1
and
Josua Meier
2
Affiliations:
1
Fraunhofer Institute of Optronics, System Technologies and Image Exploitation, Fraunhoferstraße 1, 76131 Karlsruhe and Germany
;
2
Karlsruhe Institute of Technology, 76131 Karlsruhe and Germany
Keyword(s):
Flow, Immersion, Measurement, Experiment and Validation.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning Analytics
;
Learning/Teaching Methodologies and Assessment
Abstract:
Detecting high intrinsic motivation and Flow states is key for successful adaptation processes that may be used to improve learning outcome in Simulations and Serious Games. Until now, the method of choice to measure Flow, is the usage of questionnaires. Because of the shortcomings of this method, the ultimate goal is, to establish an alternative measuring method through correlations of physiological sensor data. Beforehand, the theoretical model of Flow is enhanced with the more fine-grained model of immersion plus the design and implementation of an experiment to validate said model is introduced. In conclusion a perspective towards preliminary test results and upcoming data analysis is given.