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Authors: Aziliz Guezou-Philippe 1 ; Sylvain Huet 1 ; Denis Pellerin 1 and Christian Graff 2

Affiliations: 1 Univ. Grenoble Alpes, France ; 2 Univ. Grenoble Alpes and Univ. Savoie Mont Blanc, France

Keyword(s): Sensory Substitution, Virtual Environments, Motion Capture, Pointing Device, Eye Tracking.

Related Ontology Subjects/Areas/Topics: Applications and Services ; Computer Vision, Visualization and Computer Graphics ; Enterprise Information Systems ; Human and Computer Interaction ; Human-Computer Interaction

Abstract: Various audio-vision Sensory Substitution Devices (SSDs) are in development to assist people without sight. They all convert optical information extracted from a camera, into sound parameters but are evaluated for different tasks in different contexts. The use of 3D environments is proposed here to compare the advantages and disadvantages of not only software (transcoding) solutions but also of hardware (component) specifics, in various situations and activities. By use of a motion capture system, the whole person, not just a guided avatar, was immersed in virtual places that were modelled and that could be replicated at will. We evaluated the ability to hear depth for various tasks: detecting and locating an open window, moving and crossing an open door. Participants directed the modelled depth-camera with a real pointing device that was either held in the hand or fastened on the head. Mixed effects on response delays were analyzed with a linear model to highlight the respe ctive importance of the pointing device, the target specifics and the individual participants. Results are encouraging to further exploit our prototyping set-up and test many solutions by implementing e.g., environments, sensor devices, transcoding rules, and pointing devices including the use of an eye-tracker. (More)

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Paper citation in several formats:
Guezou-Philippe, A.; Huet, S.; Pellerin, D. and Graff, C. (2018). Prototyping and Evaluating Sensory Substitution Devices by Spatial Immersion in Virtual Environments. In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 4: VISAPP; ISBN 978-989-758-290-5; ISSN 2184-4321, SciTePress, pages 596-602. DOI: 10.5220/0006637705960602

@conference{visapp18,
author={Aziliz Guezou{-}Philippe. and Sylvain Huet. and Denis Pellerin. and Christian Graff.},
title={Prototyping and Evaluating Sensory Substitution Devices by Spatial Immersion in Virtual Environments},
booktitle={Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 4: VISAPP},
year={2018},
pages={596-602},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006637705960602},
isbn={978-989-758-290-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 4: VISAPP
TI - Prototyping and Evaluating Sensory Substitution Devices by Spatial Immersion in Virtual Environments
SN - 978-989-758-290-5
IS - 2184-4321
AU - Guezou-Philippe, A.
AU - Huet, S.
AU - Pellerin, D.
AU - Graff, C.
PY - 2018
SP - 596
EP - 602
DO - 10.5220/0006637705960602
PB - SciTePress