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Authors: Patrice Bouvier 1 ; Élise Lavoué 2 ; Karim Sehaba 3 and Sébastien George 4

Affiliations: 1 Université de Lyon and Université Lyon 1, France ; 2 Université de Lyon and Université Lyon 3, France ; 3 Université de Lyon and Université Lyon 2, France ; 4 Université de Lyon and Insa-Lyon, France

Keyword(s): Game based Learning, Learner Behaviour, Engagement Measurement, Qualitative Approach, Digital Gaming, Trace Theory.

Related Ontology Subjects/Areas/Topics: Assessment Software Tools ; Computer-Supported Education ; Immersive Learning and Multimedia Applications ; Learning/Teaching Methodologies and Assessment ; Metrics and Performance Measurement

Abstract: This paper proposes a qualitative approach for identifying learners’ engagement from their traces of interactions performed in the learning game. Learners’ engagement is an effective indicator of their motivation, acceptance and attachment to the learning activity. Engagement also informs about the relevance of the content and the effectiveness of the proposed interactive learning game. Designers, practitioners and teachers need information about engagement for analysing, designing and validating the learning game and also for modifying and adapting learning games in order to maintain their effectiveness. Currently, most of the approaches provide quantitative information about learner’s engaged-behaviours. Thus, our objective is to extract qualitative information from learners-generated data. In this paper, we propose an approach in three stages that combines theoretical works on engagement and engaged-behaviours, Activity Theory and Trace Theory. By relying on traces of interactions , this approach enables to identify engaged-behaviours in low-constraint interactive games, directly, continuously, under ecological conditions and over a long time period. Then we present the results of a user study that demonstrate the feasibility and the validity of our approach. This study has been conducted on twelve traces composed of several thousands of learner-generated data. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Bouvier, P.; Lavoué, É.; Sehaba, K. and George, S. (2013). Identifying Learner’s Engagement in Learning Games - A Qualitative Approach based on Learner’s Traces of Interaction. In Proceedings of the 5th International Conference on Computer Supported Education - CSEDU; ISBN 978-989-8565-53-2; ISSN 2184-5026, SciTePress, pages 339-350. DOI: 10.5220/0004386903390350

@conference{csedu13,
author={Patrice Bouvier. and Élise Lavoué. and Karim Sehaba. and Sébastien George.},
title={Identifying Learner’s Engagement in Learning Games - A Qualitative Approach based on Learner’s Traces of Interaction},
booktitle={Proceedings of the 5th International Conference on Computer Supported Education - CSEDU},
year={2013},
pages={339-350},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004386903390350},
isbn={978-989-8565-53-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 5th International Conference on Computer Supported Education - CSEDU
TI - Identifying Learner’s Engagement in Learning Games - A Qualitative Approach based on Learner’s Traces of Interaction
SN - 978-989-8565-53-2
IS - 2184-5026
AU - Bouvier, P.
AU - Lavoué, É.
AU - Sehaba, K.
AU - George, S.
PY - 2013
SP - 339
EP - 350
DO - 10.5220/0004386903390350
PB - SciTePress