Authors:
Ryohei Egusa
1
;
Machi Saito
2
;
Fusako Kusunoki
3
and
Shigenori Inagaki
4
Affiliations:
1
Kobe University and Research Fellow of Japan Society for the Promotion of Science, Japan
;
2
Yahoo! Japan Corporation, Japan
;
3
Tama Art University, Japan
;
4
Kobe University, Japan
Keyword(s):
Live Biblia, Science Museum, Exhibitions, Tangible Interface.
Related
Ontology
Subjects/Areas/Topics:
Authoring Tools and Content Development
;
Computer-Supported Education
;
e-Learning
;
Information Technologies Supporting Learning
;
Lifelong Learning: Continuing Professional Training & Development
;
Social Context and Learning Environments
Abstract:
In this study, we present a museum exhibit guide system that uses a tangible user interface: Live Biblia. Based on the visitor’s learning interests, museum exhibits are sorted and mapped by the system. Thus, it is possible to create a unique viewing map for the visitor, unrestricted by the existing exhibit environment. We describe the development and evaluation of the implemented Live Biblia prototype, which provides exhibit information based on selected material objects. We conducted evaluation experiments to examine the system’s effectiveness. The results suggest that the interface prototype using physical objects spurred participants’ interest in paleontology and facilitated effective museum exhibit learning. Additionally, we found that presenting information in the prototype animation aroused the participants’ motivation to learn and supported the viewing of not only the single fossil object but also the related museum exhibits.