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Authors: Jan-Marc Ehrmann 1 ; Andreas D. Lattner 1 ; Gabriela Lindemann 2 and Ingo J. Timm 1

Affiliations: 1 Goethe-Universität Frankfurt am Main, Germany ; 2 Humboldt-Universität zu Berlin, Germany

Keyword(s): Emotion model, Emotion-based strategy selection, Board game.

Related Ontology Subjects/Areas/Topics: Agent Models and Architectures ; Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Bioinformatics ; Biomedical Engineering ; Distributed and Mobile Software Systems ; Enterprise Information Systems ; Game Playing ; Information Systems Analysis and Specification ; Knowledge Engineering and Ontology Development ; Knowledge-Based Systems ; Methodologies and Technologies ; Multi-Agent Systems ; Operational Research ; Simulation ; Software Engineering ; Symbolic Systems

Abstract: One important issue in gaming design is to let the player's opponents appear as humanlike as possible. The underlying assumption of our work is that integrating artificial emotions to computer players will lead to a higher diversity of game situations and thus, to more interesting and joyful games. In this paper, we integrated an emotion model to agents playing the board game ``Intrige''. The current emotional state influences the behavior of the agent. In experiments we have shown that success of agents depends on the used emotional states and the varying constellations of opponents lead to different distributions of emotional states.

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Paper citation in several formats:
Ehrmann, J.; D. Lattner, A.; Lindemann, G. and J. Timm, I. (2009). INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE". In Proceedings of the International Conference on Agents and Artificial Intelligence - ICAART; ISBN 978-989-8111-66-1; ISSN 2184-433X, SciTePress, pages 547-552. DOI: 10.5220/0001768805470552

@conference{icaart09,
author={Jan{-}Marc Ehrmann. and Andreas {D. Lattner}. and Gabriela Lindemann. and Ingo {J. Timm}.},
title={INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE"},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - ICAART},
year={2009},
pages={547-552},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001768805470552},
isbn={978-989-8111-66-1},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the International Conference on Agents and Artificial Intelligence - ICAART
TI - INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE"
SN - 978-989-8111-66-1
IS - 2184-433X
AU - Ehrmann, J.
AU - D. Lattner, A.
AU - Lindemann, G.
AU - J. Timm, I.
PY - 2009
SP - 547
EP - 552
DO - 10.5220/0001768805470552
PB - SciTePress