Authors:
Athanasios Christopoulos
and
Marc Conrad
Affiliation:
University of Bedfordshire, United Kingdom
Keyword(s):
Virtual World, Second Life, Opensim, Context, Virtual Learning, Blended Learning.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
e-Learning Platforms
;
Immersive Learning and Multimedia Applications
;
Learning/Teaching Methodologies and Assessment
;
Simulation and Modeling
;
Simulation Tools and Platforms
;
Ubiquitous Learning
;
Virtual Labs and Virtual Classrooms
Abstract:
Educational activities previously performed in Second Life are now more and more move moving to other alternatives. This study concentrates on the features of Second Life and its open-source alternative, OpenSim that affect the results of the in-world educational activities. The need for educators to take these features into account is another focus of this study which also aims to highlight the similarities and differences between the contexts of Second Life and OpenSim worlds, whether internally or externally hosted, as well as their potentials and weaknesses. The findings suggest that each one of these alternatives gathers different positive and negative features and their suitability greatly depends on the academics’ educational needs.