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Authors: Serban Ungureanu ; Andrei Panu and Lenuta Alboaie

Affiliation: Faculty of Computer Science and Alexandru Ioan Cuza University, Romania

Keyword(s): Cloud Gaming, Video Streaming, Remote Rendering.

Related Ontology Subjects/Areas/Topics: Applications ; e-Business ; Enterprise Information Systems ; Entertainment

Abstract: Cloud Gaming is a service that allows its users to run games without installing them locally. The game applications run remotely on a machine in the cloud, having the graphical output of the game compressed and sent back to the user’s machine, where it is displayed. Within this paper, we explain how this technology works. We propose a cloud gaming platform solution, called InstantPlay, that we use to emphasize both advantages and disadvantages of this technology. Furthermore, we compare InstantPlay with a well known gaming platform, OnLive. Therefore, the scope of this paper is to explain the cloud gaming technology, present our implementation, and raise public awareness on this relatively new technology.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ungureanu, S.; Panu, A. and Alboaie, L. (2015). A Cloud Gaming System Design Insights. In Proceedings of the 12th International Conference on e-Business (ICETE 2015) - ICE-B; ISBN 978-989-758-113-7, SciTePress, pages 144-151. DOI: 10.5220/0005515701440151

@conference{ice-b15,
author={Serban Ungureanu. and Andrei Panu. and Lenuta Alboaie.},
title={A Cloud Gaming System Design Insights},
booktitle={Proceedings of the 12th International Conference on e-Business (ICETE 2015) - ICE-B},
year={2015},
pages={144-151},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005515701440151},
isbn={978-989-758-113-7},
}

TY - CONF

JO - Proceedings of the 12th International Conference on e-Business (ICETE 2015) - ICE-B
TI - A Cloud Gaming System Design Insights
SN - 978-989-758-113-7
AU - Ungureanu, S.
AU - Panu, A.
AU - Alboaie, L.
PY - 2015
SP - 144
EP - 151
DO - 10.5220/0005515701440151
PB - SciTePress