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Authors: Vasyl Oleksiuk 1 ; 2 and Olesia Oleksiuk 3

Affiliations: 1 Ternopil Volodymyr Hnatiuk National Pedagogical University, Ukraine ; 2 Institute of Information Technologies and Learning Tools of NAES of Ukraine, Ukraine ; 3 Ternopil Regional Municipal Institute of Postgraduate Education, Ukraine

Keyword(s): Educational Augmented Reality, Mobile Learning, School Computer Science, STEM Project, Augmented Reality Applications

Abstract: The article analyzes the phenomenon of augmented reality (AR) in education. AR is a new technology that complements the real world with the help of computer data. Such content is tied to specific locations or activities. Over the last few years, AR applications have become available on mobile devices. AR becomes available in the media (news, entertainment, sports). It is starting to enter other areas of life (such as e-commerce, travel, marketing). But education has the biggest impact on AR. Based on the analysis of scientific publications, the authors explored the possibilities of using augmented reality in education. They identified means of augmented reality for teaching computer science at school. Such programs and services allow students to observe the operation of computer systems when changing their parameters. Students can also modify computer hardware for augmented reality objects and visualize algorithms and data processes. The article describes the content of author traini ng for practicing teachers. At this event, some applications for training in AR technology were considered. The possibilities of working with augmented reality objects in computer science training are singled out. It is shown that the use of augmented reality provides an opportunity to increase the realism of research; provides emotional and cognitive experience. This all contributes to engaging students in systematic learning; creates new opportunities for collaborative learning, develops new representations of real objects. The authors studied the relationship between some factors that influence the introduction of augmented reality in school computer science, such as: the age of teachers, student interest, the use of gadgets in education, play and entertainment style of learning. Several augmented reality STEM projects have been selected. On the basis of expert evaluation, the attitude of teachers to these projects was determined and the most rated of them were evaluated. (More)

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Paper citation in several formats:
Oleksiuk, V. and Oleksiuk, O. (2022). Assessing Augmented Reality Possibilities in the Study of School Computer Science. In Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET; ISBN 978-989-758-558-6, SciTePress, pages 5-19. DOI: 10.5220/0010927900003364

@conference{aet22,
author={Vasyl Oleksiuk. and Olesia Oleksiuk.},
title={Assessing Augmented Reality Possibilities in the Study of School Computer Science},
booktitle={Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET},
year={2022},
pages={5-19},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010927900003364},
isbn={978-989-758-558-6},
}

TY - CONF

JO - Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET
TI - Assessing Augmented Reality Possibilities in the Study of School Computer Science
SN - 978-989-758-558-6
AU - Oleksiuk, V.
AU - Oleksiuk, O.
PY - 2022
SP - 5
EP - 19
DO - 10.5220/0010927900003364
PB - SciTePress