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Authors: Katia Oliver-Quelennec 1 ; 2 ; 3 ; François Bouchet 1 ; Thibault Carron 1 and Claire Pinçon 2

Affiliations: 1 Sorbonne Université, CNRS, LIP6, F-75005 Paris, France ; 2 Univ. Lille, CHU Lille, ULR 2694, METRICS: Évaluation des Technologies de Santé et des Pratiques Médicales, F-59000 Lille, France ; 3 Univ. Lille, GIVRE, DIP, France

Keyword(s): Learning Game, Game-based Learning, Pharmacy, Simulation, Evaluation, Higher education, Dashboard.

Abstract: In an academic program of our faculty of pharmacy, we tried to improve the training of future pharmacists aiming at their professionalization. We proposed a learning game called e-Caducée, which allows students to train during 3 semesters with about one hundred clinical cases. We investigated the consistency between skills worked in the game with those defined by the pedagogical team as well as the impact of the game and of the embedded dashboard on students’ skills. We collected data from the game (activity traces), from the faculty (academic results) and from the students (opinion about the game). To answer our research questions, we used both multiple linear regressions as well as classical statistical inference. Results reveal that the score predictions based on the use of e-Caducée correspond with the definition of the teachers. We also found clues that the use of e-Caducée helped with learning some professional skills but the result was not confirmed with statistical analysis. Finally, we found a link between the use of the dashboard in the game and one particular professional skill’s academic results (prescription). Our future work aims at developing an adaptive learning dashboard for the game and analyzing its possible impact. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Oliver-Quelennec, K.; Bouchet, F.; Carron, T. and Pinçon, C. (2021). Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple Years. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-502-9; ISSN 2184-5026, SciTePress, pages 331-338. DOI: 10.5220/0010453903310338

@conference{csedu21,
author={Katia Oliver{-}Quelennec. and Fran\c{C}ois Bouchet. and Thibault Carron. and Claire Pin\c{C}on.},
title={Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple Years},
booktitle={Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2021},
pages={331-338},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010453903310338},
isbn={978-989-758-502-9},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple Years
SN - 978-989-758-502-9
IS - 2184-5026
AU - Oliver-Quelennec, K.
AU - Bouchet, F.
AU - Carron, T.
AU - Pinçon, C.
PY - 2021
SP - 331
EP - 338
DO - 10.5220/0010453903310338
PB - SciTePress