Authors:
Danilo Avola
1
;
Luigi Cinque
2
;
Gian Luca Foresti
1
;
Cristina Mercuri
2
and
Daniele Pannone
2
Affiliations:
1
University of Udine, Italy
;
2
Sapienza University of Rome, Italy
Keyword(s):
Augmented Reality, ArUco Marker, OpenCV, OpenGL.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Economics, Business and Forecasting Applications
;
Object Recognition
;
Pattern Recognition
;
Software Engineering
;
Virtual Environments
Abstract:
The Augmented Reality (AR) is an expanding field of the Computer Graphics (CG) that merges items of the real-world environment (e.g., places, objects) with digital information (e.g., multimedia files, virtual objects) to provide users with an enhanced interactive multi-sensorial experience of the real-world that surrounding them. Currently, a wide range of devices is used to vehicular AR systems. Common devices (e.g., cameras equipped on smartphones) enable users to receive multimedia information about target objects (non-immersive AR). Advanced devices (e.g., virtual windscreens) provide users with a set of virtual information about points of interest (POIs) or places (semi-immersive AR). Finally, an ever-increasing number of new devices (e.g., HeadMounted Display, HMD) support users to interact with mixed reality environments (immersive AR). This paper presents a practical framework for the development of non-immersive augmented reality applications through which target objects are
enriched with multimedia information. On each target object is applied a different ArUco marker. When a specific application hosted inside a device recognizes, via camera, one of these markers, then the related multimedia information are loaded and added to the target object. The paper also reports a complete case study together with some considerations on the framework and future work.
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