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Authors: Robyn Schell and David Kaufman

Affiliation: Simon Fraser University, Canada

Keyword(s): Community Building, Digital Games, Will Bowling, Older Adults, Social Connections.

Related Ontology Subjects/Areas/Topics: Community Building ; Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Social Context and Learning Environments

Abstract: This research study describes the social connections made by a group of older adults participating in a city wide Wii bowling tournament. Our results showed that participant’s experienced an increased level of social connectedness with not only those who played with them weekly but others where they lived, their friends and family members outside of the places where they lived. Overall, the participants found that playing Wii bowling in a tournament setting contributed to the expansion of their existing network and deepened relationships in the players’ community by extending the level of social connectedness both within the game environment and beyond the boundaries of the game space.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Schell, R. and Kaufman, D. (2017). Community Building among Older Adults in a Digital Game Environment. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-240-0; ISSN 2184-5026, SciTePress, pages 233-239. DOI: 10.5220/0006253202330239

@conference{csedu17,
author={Robyn Schell. and David Kaufman.},
title={Community Building among Older Adults in a Digital Game Environment},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2017},
pages={233-239},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006253202330239},
isbn={978-989-758-240-0},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Community Building among Older Adults in a Digital Game Environment
SN - 978-989-758-240-0
IS - 2184-5026
AU - Schell, R.
AU - Kaufman, D.
PY - 2017
SP - 233
EP - 239
DO - 10.5220/0006253202330239
PB - SciTePress