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Authors: Luca Cuoco ; Andrea Sterbini and Marco Temperini

Affiliation: Sapienza University, Italy

Keyword(s): Personalized e-Learning, Game based e-Learning, Adaptivity, Student Model.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; e-Learning in Engineering Education ; e-Learning Platforms ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: We present a platform for Technology Enhanced Learning, allowing the learner to follow a path of game applications towards a learning objective. The path is determined by the learner, by selecting each time the next game of her choosing. The games are defined by teachers and experts, or even imported as web resources: they are associated to the system through suitable metadata, that express their pedagogical meaning. The system’s interface allows the student to navigate the repository of learning games (organized as a graph) and see among them those that she can select to undertake, and those that are not yet affordable. Whether a game is affordable, at a given moment, is determined by comparing the Student Model with the game’s specification. In conclusion, the path of learning activities followed by the learner is built interactively, by the learner, according to learner’s choice and the system’s pedagogical guidance. The system has not yet been experimented in a real clas s: we report about its design and implementation, and provide the reader with some simulated applications showing the system’s behaviour. (More)

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Paper citation in several formats:
Cuoco, L.; Sterbini, A. and Temperini, M. (2017). An Adaptive, Competence based, Approach to Serious Games Sequencing in Technology Enhanced Learning. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL; ISBN 978-989-758-239-4; ISSN 2184-5026, SciTePress, pages 589-596. DOI: 10.5220/0006338305890596

@conference{sgocsl17,
author={Luca Cuoco. and Andrea Sterbini. and Marco Temperini.},
title={An Adaptive, Competence based, Approach to Serious Games Sequencing in Technology Enhanced Learning},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL},
year={2017},
pages={589-596},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006338305890596},
isbn={978-989-758-239-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL
TI - An Adaptive, Competence based, Approach to Serious Games Sequencing in Technology Enhanced Learning
SN - 978-989-758-239-4
IS - 2184-5026
AU - Cuoco, L.
AU - Sterbini, A.
AU - Temperini, M.
PY - 2017
SP - 589
EP - 596
DO - 10.5220/0006338305890596
PB - SciTePress