Authors:
Brendo Campos
1
;
Jose Duarte
1
;
2
;
Genildo Gomes
1
;
2
;
Leonardo Marques
1
;
2
;
Bruno Gadelha
1
;
2
and
Tayana Conte
1
;
2
Affiliations:
1
Federal University of Amazonas (UFAM), Manaus, Amazonas, 69067-005, Brazil
;
2
USES Research Group - Institute of Computing (IComp), Manaus, Amazonas, Brazil
Keyword(s):
Game Based Student Response System, User Experience, Elements of User Experience, Rapid Review.
Abstract:
Game-Based Student Response Systems (GBSRS) are tools for improving learning through student interaction and participation. Promoting a good user experience in GBSRS is essential in adopting such tools in the educational context. In this sense, it is necessary to design GBSRS by thinking about how to provide the best experience for users. This paper presents an investigation of UX problems in two GBSRS tools, Kahoot! and Quizizz, to verify whether we could avoid UX problems even in the initial stages of product design. For that, we performed a rapid review, and from the selected articles, we cataloged and classified general problems in the tools from the perspective of the UX elements defined by Garret’s framework. Our results showed that the problems identified in our analysis could be avoided if we applied UX principles in the tool design phase.