Authors:
Mao Li
1
;
M. J. O’Grady
2
and
G. M. P. O’Hare
2
Affiliations:
1
School of Computer Science & Informatics, University College Dublin, Ireland
;
2
Adaptive Information Cluster (AIC), School of Computer Science & Informatics, University College Dublin, Ireland
Keyword(s):
Pervasive gaming, Mobile gaming.
Related
Ontology
Subjects/Areas/Topics:
Distributed and Parallel Applications
;
Internet Technology
;
Web Information Systems and Technologies
;
Wireless Applications
Abstract:
Advances in mobile computing technologies have proved an unheralded boon to mobile games developers. Increasingly, position-sensing technologies such as GPS and cellular techniques can be harnessed. This offers exciting opportunities for novel game development. However, classic board games can also be refined and extended, leading to, amongst other things, alternative modalities of interaction. The popular game of monopoly is one example. In this paper, a prototype game, termed Mobile Monopoly, is introduced. This game can be modelled on any arbitrary urban environment. Gamers participate by roaming about the environment, acquiring properties and paying rents as they proceed.