Authors:
Junia Anacleto
1
;
Eliane Pereira
1
;
Alexandre Ferreira
1
;
Ap. Fabiano P. de Carvalho
1
and
João Fabro
2
Affiliations:
1
Federal University of São Carlos, Brazil
;
2
State University of West Parana, Brazil
Keyword(s):
Common sense, culture sensitive learning, contextualized learning, educational game, sexual education, pedagogical issues.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Artificial Intelligence
;
e-Business
;
Education/Learning
;
e-Learning
;
Enterprise Information Systems
;
Human-Computer Interaction
;
Intelligent User Interfaces
;
Internet HCI: Web Interfaces and Usability
;
Knowledge Management and Information Sharing
;
Knowledge-Based Systems
Abstract:
When an 8th grade science teacher discusses the subject “contraceptive methods”, s/he has to consider situations and facts that are known by teenagers to better understand their behavior and define his/her approach. Suppose that the teacher says “the rhythm method is not one of the most efficient contraceptive methods”. But does the teacher really know which contraceptive methods are considered by that group of students? It is proposed here a framework to instance web game supported by common sense knowledge to approach the called “transversal themes” of the school curriculum in our country, like sexual education, ethic and healthcare. The quiz game framework called “What is it?” is presented as a support for teachers in contextualizing the content to the students’ local culture, promoting a more effective and significant learning.