Authors:
Miao Song
and
Peter Grogono
Affiliation:
Concordia University, Canada
Keyword(s):
Interactive cinema, Computer graphics, Computer-human interaction, Softbody simulation, Topological media, Haptic-enabled environments, Augmented reality.
Related
Ontology
Subjects/Areas/Topics:
Advanced User Interfaces
;
Animation and Simulation
;
Augmented, Mixed and Virtual Environments
;
Collision Detection
;
Computer Vision, Visualization and Computer Graphics
;
Geometry and Modeling
;
Graphical Interfaces
;
Graphics in Computer Games
;
Hardware Technologies for Augmented, Mixed and Virtual Environments
;
Interactive Environments
;
Modeling and Algorithms
;
Real-Time Graphics
;
Real-Time Rendering
;
Real-Time Visual Simulation
;
Rendering
;
Systems and Software Architectures for Rendering
;
Virtual Tours
Abstract:
Interactive augmented reality via tangible media and cinema enabled with responsive environments through haptic devices providing the physical feedback from a virtual space to the real space to the interacting audience is becoming more common especially now that computer graphics and other visual stimuli are becoming so photorealistic and where they fail, the brain makes up the missing details. This covers games, cinema, virtual reality applications and education applications. It seems that so common that we will all live in a couple of decades in an interactive virtually-enhanced world where we won’t be able some times to tell apart the virtual and the real. How will this affect the upcoming generations and child education? Will we be out of touch with the reality like in the Matrix (Wachowski and Wachowski, 1999)? While possibly accepting the upcoming inevitable change, can we improve on it early on and turn it to our advantage? If so, how? We present the initial research steps as
a part of this work to start answering these questions.
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