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Authors: Ouriel Barzilay and Alon Wolf

Affiliation: Technion - Israel Institute of Technology, Israel

ISBN: 978-989-8425-84-3

Keyword(s): Artificial neural networks, Patient-specific rehabilitation, Virtual reality, Biofeedback.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Biomedical Engineering ; Biomedical Signal Processing ; Complex Artificial Neural Network Based Systems and Dynamics ; Computational Intelligence ; Computer-Supported Education ; Domain Applications and Case Studies ; Enterprise Information Systems ; Fuzzy Systems ; Health Engineering and Technology Applications ; Human-Computer Interaction ; Industrial, Financial and Medical Applications ; Learning Paradigms and Algorithms ; Methodologies and Methods ; Neural Network Software and Applications ; Neural Networks ; Neurocomputing ; Neurotechnology, Electronics and Informatics ; Pattern Recognition ; Physiological Computing Systems ; Sensor Networks ; Signal Processing ; Soft Computing ; Theory and Methods

Abstract: Rehabilitation tasks are generally subjected to the physiotherapist’s qualitative interpretation of the patient’s pathology and needs. Motivated by the recently increasing use of virtual reality in rehabilitation, we propose a novel approach for the design of those biomechanical tasks for an improved patient-specific and entertaining rehabilitation. During training, the subject wears 3D goggles in which virtual tasks are displayed to him. His kinematics and muscles activation are tracked in real time and an inverse model is estimated by artificial neural networks. The resulting inverse model produces a physical exercise according to the observed abilities of the subject and to the expected performance dictated by the physiotherapist. The system offers several advantages to both the patient and the physiotherapist: the tasks can be presented in the form of interactive personalized 3D games with augmented feedback, stimulating the patient’s motivation and reducing the need of constant m onitoring from the therapist. Additionally, offline quantitative data from every training session can be stored for further analysis. The results of our study on arm movements suggest an improvement in the training efficiency by 10% for the biceps and by 32% (p=0.02) for the triceps. (More)

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Paper citation in several formats:
Barzilay, O. and Wolf, A. (2011). LEARNING FROM BIOFEEDBACK - Patient-specific Games for Neuromuscular Rehabilitation.In Proceedings of the International Conference on Neural Computation Theory and Applications - Volume 1: NCTA, (IJCCI 2011) ISBN 978-989-8425-84-3, pages 168-174. DOI: 10.5220/0003679801680174

@conference{ncta11,
author={Ouriel Barzilay. and Alon Wolf.},
title={LEARNING FROM BIOFEEDBACK - Patient-specific Games for Neuromuscular Rehabilitation},
booktitle={Proceedings of the International Conference on Neural Computation Theory and Applications - Volume 1: NCTA, (IJCCI 2011)},
year={2011},
pages={168-174},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003679801680174},
isbn={978-989-8425-84-3},
}

TY - CONF

JO - Proceedings of the International Conference on Neural Computation Theory and Applications - Volume 1: NCTA, (IJCCI 2011)
TI - LEARNING FROM BIOFEEDBACK - Patient-specific Games for Neuromuscular Rehabilitation
SN - 978-989-8425-84-3
AU - Barzilay, O.
AU - Wolf, A.
PY - 2011
SP - 168
EP - 174
DO - 10.5220/0003679801680174

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