Authors:
Mikihiro Tokuoka
1
;
Haruya Tamaki
1
;
Tsugunosuke Sakai
1
;
Hiroshi Mizoguchi
1
;
Ryohei Egusa
2
;
Shigenori Inagaki
3
;
Mirei Kawabata
4
;
Fusako Kusunoki
4
and
Masanori Sugimoto
5
Affiliations:
1
Tokyo University of Science, Japan
;
2
JSPS Research Fellow and Kobe University, Japan
;
3
Kobe University, Japan
;
4
Tama Art University, Japan
;
5
Hokkaido University, Japan
Keyword(s):
Kinect V2 Sensor, Immersive, Learning Support System, Gesture Recognition.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Collaboration and e-Services
;
Computer-Supported Education
;
e-Business
;
e-Learning
;
Enterprise Information Systems
;
Immersive Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Pattern Recognition
;
Theory and Methods
;
Virtual Learning Environments
Abstract:
We are developing an immersive learning support system for paleontological environments in museums.
The system measures the body movement of the learner using a Kinect sensor, and provides a sense of
immersion in the paleontological environment. Conventional systems are only able to recognize simple
body movements, which is insufficient to completely immerse learners in the paleontological environment.
On the other hand, when they need to perform complicated body movements, learners move their bodies
eagerly while thinking. This emphasizes the importance of developing a sub-system capable of recognizing
complicated body movements. In this paper, we describe a sub-system developed to recognize the body
movement of the most important learner in the immersive learning support system.