Authors:
Lauri Tuovinen
1
;
Riikka Ahola
2
;
Maarit Kangas
2
;
Raija Korpelainen
3
;
Pekka Siirtola
1
;
Tim Luoto
1
;
Riitta Pyky
4
;
Juha Röning
1
and
Timo Jämsä
2
Affiliations:
1
University of Oulu, Finland
;
2
University of Oulu and Oulu University Hospital and University of Oulu, Finland
;
3
Oulu University Hospital and University of Oulu, University of Oulu and Oulu Deaconess Institute, Finland
;
4
University of Oulu, Oulu University Hospital and University of Oulu and Oulu Deaconess Institute, Finland
Keyword(s):
Health Intervention, Behavior Change, Web Application, Software Design, Data Collection.
Related
Ontology
Subjects/Areas/Topics:
Biomedical Engineering
;
Databases and Datawarehousing
;
Design and Development Methodologies for Healthcare IT
;
e-Health for Public Health
;
Health Information Systems
;
Software Systems in Medicine
Abstract:
Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions,
and the evidence indicates that such interventions can be effective. In this paper we propose a set
of design principles and a generic architectural model based on experiences accumulated while developing a
Web-based application for a physical activation intervention. The proposed principles address the development
of an intervention application as an abstract entity, a platform for gathering data for the needs of three
principal stakeholder groups. The principles are derived from the purposes for which the data is gathered and
the constraints that may limit the availability of desired data; by observing these principles, developers of intervention
applications can identify the design trade-offs they need to make to ensure that all stakeholder needs
are adequately fulfilled. An evolutionary development process is proposed as a way of gradually working
toward an applica
tion that induces the desired effect on the behavior of the users.
(More)