Authors:
Ana María Chimunja
1
;
Cesar Alberto Collazos
1
;
Julio Ariel Hurtado
1
and
Habib M. Fardoun
2
Affiliations:
1
University of Cauca, Popayán and Colombia
;
2
Ahlia University and Bahrain
Keyword(s):
Childprogramming, Collaboration Engineering, Collaborative Work, Children's Programming, Children's Programming, Gamification.
Abstract:
According to Jeannette Wing computational thinking involves problem solving, system design and understanding of human behavior, making use of the fundamental concepts of informatics, thus, it means that boys and girls acquire skills to solve problems in different contexts through informatics and software programming in different devices. For the purpose of supporting the initiatives to strengthen the development of computational thinking, the Software engineering research and development group (IDIS) of the University of Cauca, in 2012 formalized the Childprogramming model to support the development of software oriented to children, based on strategies of collaborative learning, agile software development, and ludic learning. Since then, this model has been improved, such as, the Childprogramming-G model that looks for the improvement of the ludic learning, offering gamification strategies for the software development process carried out by children. This article presents an explorat
ory case study where the ChildProgramming-G version was applied, taking some dynamics and game mechanics combined with the previous sensitization of the importance of collaborative work in children's work teams. From this case study it was possible to obtain more information about the collaborative processes involved in the teaching-learning process of the software development carried out by children.
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