Authors:
Rob Whent
1
;
Dragana Martinovic
2
;
C. I. Ezeife
2
;
Sabbir Ahmed
2
;
Yanal Alahmad
2
and
Tamanna Mumu
2
Affiliations:
1
OTEP Inc, Canada
;
2
University of Windsor, Canada
Keyword(s):
Cognitive Skill Mapping, Computer Games, Database Integration, Database Mining.
Related
Ontology
Subjects/Areas/Topics:
Accessibility to Disabled Users
;
Computer-Supported Education
;
Information Technologies Supporting Learning
;
Technology Support for Pervasive Learning
;
Ubiquitous Learning
;
Web-Based Learning, Wikis and Blogs
Abstract:
National statistics confirm that nowadays about 20% of school children have some type of mental health issue,
about 70% of adult mental health disorders originated in adolescence, while about 40% have unidentified
learning differences that affect their learning abilities. Starting early enough with proper screening of a child’s
cognitive skills is critical for improved learning and mental wellbeing. Unfortunately, assessments and treatment
can be costly, elusive or conflicting. This paper describes an approach to identifying child’s cognitive
skill level that is adopted by an online product called “Think2Learn” developed by OTEP Inc. (Online Training
& Education Portal). OTEP uses ubiquitousness of the Internet and attractive features of online computer
games to give parents automated opportunity to screen and follow their children’s cognitive development.
OTEP presently uses a collection of approximately 100 video games for children to play and while doing so,
it records their score
to continuously assess and monitor their cognitive strengths and weaknesses. The Webbased
tool for identifying cognitive skill level is developed as an integration or data warehouse of a number
of relevant data sources such as the cognitive skills categories data, games data, player inventory data and so
on. The integrated data are continuously mined, analyzed and queried for proper and quick assessment or
recommendations.
(More)