loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: E. Yilmaz 1 ; D. Uğurca 1 ; C. Şahin 1 ; F. M. Dagnino 2 ; M. Ott 2 ; F. Pozzi 2 ; K. Dimitropoulos 3 ; F. Tsalakanidou 3 ; A. Kitsikidis 3 ; S. K. Al Kork 4 ; K. Xu 4 ; B. Denby 4 ; P. Roussel 4 ; P. Chawah 5 ; L. Buchman 5 ; M. Adda-Decker 5 ; S. Dupont 6 ; B. Picart 6 ; J. Tilmanne 6 ; M. Alivizatou 7 ; L. Hadjileontiadis 8 ; V. Charisis 8 ; A. Glushkova 9 ; C. Volioti 9 ; A. Manitsaris 9 ; E. Hemery 10 ; F. Moutarde 10 and N. Grammalidis 11

Affiliations: 1 Argedor Information Technologies, Turkey ; 2 National Research Council (ITD-CNR), Italy ; 3 Centre for Research and Technology Hellas, Greece ; 4 Universite Pierre et Marie Curie - Paris 6 and University Paris 3 Sorbonne Nouvelle, France ; 5 Centre National de la Recherche Scientifique and LPP-CNRS, France ; 6 Universite de Mons, Belgium ; 7 University College London, United Kingdom ; 8 Aristotle University of Thessaloniki, Greece ; 9 University of Macedonia, Greece ; 10 MINES ParisTech-ARMINES and Signal Processing and Machine Learning Lab ESPCI, France ; 11 Centre of Research and Technology Hellas, Greece

Keyword(s): Human Computer Interaction, Interactive Game, 3D Visualization, Sensorimotor Learning, Game based Learning.

Abstract: The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable platform to enable learning and transmission of rare know-how of intangible cultural heritage. A core part of this platform consists of game-like applications able to support teaching and learning processes in the ICH field. We have designed and developed four game-like applications (for Human Beat Box singing, Tsamiko dancing, pottery making and contemporary music composition), each corresponding to one of the ICH use cases of i-Treasures project. A first preliminary version of these applications is currently available for further validation, evaluation and demonstration within the project. We have encountered a number of issues, most of which derive from the peculiarities of the ICH domains addressed by the project, and many have already been resolved/ The evaluation results are expected to lead to further optimization of these games.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.222.20.250

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Yilmaz, E.; Uğurca, D.; Şahin, C.; Dagnino, F.; Ott, M.; Pozzi, F.; Dimitropoulos, K.; Tsalakanidou, F.; Kitsikidis, A.; Al Kork, S.; Xu, K.; Denby, B.; Roussel, P.; Chawah, P.; Buchman, L.; Adda-Decker, M.; Dupont, S.; Picart, B.; Tilmanne, J.; Alivizatou, M.; Hadjileontiadis, L.; Charisis, V.; Glushkova, A.; Volioti, C.; Manitsaris, A.; Hemery, E.; Moutarde, F. and Grammalidis, N. (2015). Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage. In Proceedings of the 10th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2015) - Volume 3: MMS-ER3D; ISBN 978-989-758-090-1; ISSN 2184-4321, SciTePress, pages 651-660. DOI: 10.5220/0005456606510660

@conference{mms-er3d15,
author={E. Yilmaz. and D. Uğurca. and C. Şahin. and F. M. Dagnino. and M. Ott. and F. Pozzi. and K. Dimitropoulos. and F. Tsalakanidou. and A. Kitsikidis. and S. K. {Al Kork}. and K. Xu. and B. Denby. and P. Roussel. and P. Chawah. and L. Buchman. and M. Adda{-}Decker. and S. Dupont. and B. Picart. and J. Tilmanne. and M. Alivizatou. and L. Hadjileontiadis. and V. Charisis. and A. Glushkova. and C. Volioti. and A. Manitsaris. and E. Hemery. and F. Moutarde. and N. Grammalidis.},
title={Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage},
booktitle={Proceedings of the 10th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2015) - Volume 3: MMS-ER3D},
year={2015},
pages={651-660},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005456606510660},
isbn={978-989-758-090-1},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Vision Theory and Applications (VISIGRAPP 2015) - Volume 3: MMS-ER3D
TI - Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage
SN - 978-989-758-090-1
IS - 2184-4321
AU - Yilmaz, E.
AU - Uğurca, D.
AU - Şahin, C.
AU - Dagnino, F.
AU - Ott, M.
AU - Pozzi, F.
AU - Dimitropoulos, K.
AU - Tsalakanidou, F.
AU - Kitsikidis, A.
AU - Al Kork, S.
AU - Xu, K.
AU - Denby, B.
AU - Roussel, P.
AU - Chawah, P.
AU - Buchman, L.
AU - Adda-Decker, M.
AU - Dupont, S.
AU - Picart, B.
AU - Tilmanne, J.
AU - Alivizatou, M.
AU - Hadjileontiadis, L.
AU - Charisis, V.
AU - Glushkova, A.
AU - Volioti, C.
AU - Manitsaris, A.
AU - Hemery, E.
AU - Moutarde, F.
AU - Grammalidis, N.
PY - 2015
SP - 651
EP - 660
DO - 10.5220/0005456606510660
PB - SciTePress