Authors:
Marcelo Alves de Barros
1
;
Valéria Andrade
1
;
José Antão Beltrão Moura
1
;
José Irivaldo Alves Oliveira Silva
1
;
Hugo Morais de Alcântara
1
;
Fátima Vieira
2
;
Sandra Carla Pereira Barbosa
3
;
Arimarques Gonçalves
1
;
Gabriel Cintra Alves da Costa
1
;
Francisco Edeverton de Almeida Júnior
1
;
Rafaela Lacerda Araújo
1
;
Igor Matheus Castor Diniz Pinheiro
1
;
Diego Silva Patrício
4
;
Yggo Ramos de Farias Aires
4
and
Sophie Naviner
1
Affiliations:
1
Federal University of Campina Grande, Brazil
;
2
Universidade do Porto, Portugal
;
3
City Government of Campina Grande, Brazil
;
4
State University of Paraíba, Brazil
Keyword(s):
Water Management, Tutorial Education, Serious Game, Alternate Reality, Cultural Representation, Community of Practices, Knowledge Management.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Blended Learning
;
Computer-Supported Education
;
Immersive Learning
;
Learning/Teaching Methodologies and Assessment
;
Pattern Recognition
;
Smart Devices as Collaborative Learning Tools
;
Theory and Methods
;
Ubiquitous Learning
Abstract:
Water management has mainly been dealt with by research institutions and governments with little
engagement from schools, teachers and the population at large. This paper describes AQUAGUARDIANS
(AG), an alternate reality, serious game for tutored education. The game offers a cultural environment to
engage communities and, hopefully, crowds in water management by means of multimedia reading and
writing experiences in virtual-real world scenarios. AG combines: a) gamified entertainment experiences; b)
artistic production ‘coopetitions’ of individual or collective cultural representations of water by multimedia
communications; and, c) effective actions to save, preserve and monitor community water resources.
Applications of AG in two cities suffering from severe water crises in Northeastern Brazil provide
preliminary evidence the game improves (learning and water management) success indicators defined by
schools and water management agencies.