Authors:
Mille Charles
;
Christmann Olivier
;
Fleury Sylvain
and
Richir Simon
Affiliation:
Arts & Métiers Sciences et Technologies, LAMPA, HESAM Université, F-53810 Changé, France
Keyword(s):
Creativity, Communicability, User Experience, Virtual Reality, Sketching, Computer Aided-Design, Ideation, Immersive Sketching, Immersive CAD.
Abstract:
Innovation is defined by a range of activities having different goals but driven by the same purpose. For example, in the ending phases, the aim will be to put forward precise concepts, while upstream of innovation, the activities are defined by the will to investigate the subject and increase the area of knowledge and concepts helpful for the conception of new products. This study takes place in the latter contexts because these are the ones where tools are the most variable and de facto, the least normalised. Our aim was to study user experience felt by the usage of these tools as well as their impact on creativity and ideas’ communicability. To do this, we led an experimental study with 79 participants comparing four tools: pen & paper, Virtual-Reality (VR) drawing, VRCAD, and traditional CAD. Thanks to the UEQ (Laugwitz et al., 2008) and judges method of Cropley and Cropley (2008), we measured the user-exprience and the creativity. Then we compared the level of creativity, user-e
xperience and communicability induced by each tool. The results reveal that the user experience arising from the tool influences the amount and the quality of the ideas. Moreover, we show that the fewer standardises interactions the tools have, the greater the communicability of ideas.
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