Authors:
Ricardo Aguiar
1
;
João Madeiras Pereira
2
and
José Braz
3
Affiliations:
1
IST/UTL, Portugal
;
2
IST/UTL INESC-ID, Portugal
;
3
EST/IPS, Portugal
Keyword(s):
Virtual Reality, Immersive Devices, Game Engine, Computer Game, Interactivity, Immersion.
Related
Ontology
Subjects/Areas/Topics:
Advanced User Interfaces
;
Computer Vision, Visualization and Computer Graphics
;
Graphics in Computer Games
;
Hardware Technologies for Augmented, Mixed and Virtual Environments
;
Interactive Environments
Abstract:
Computer and console games are increasingly using non-computer conventional input/output devices. This work’s main goal was to create an interactive 3D application with Virtools, a development tool that appeals to the player dexterity and astuteness through the use of several immersive, non-computer conventional devices like magnetic trackers, data gloves and VR glasses. The present paper describes the integration of interaction and visualization devices into Virtools as well as the development of two games using the VR environment. To finalize the assessment of the performance measurements and user tests is given.