Authors:
Aldo René Zang
1
;
Dalai Felinto
2
and
Luiz Velho
1
Affiliations:
1
Institute of Pure and Applied Mathematics (IMPA), Brazil
;
2
University of British Columbia, Canada
Keyword(s):
Augmented Reality, Photorealistic Rendering, HDRI, Light-depth Map, 3D Modeling, Full Panorama.
Related
Ontology
Subjects/Areas/Topics:
Computational Photography
;
Computer Vision, Visualization and Computer Graphics
;
Image-Based Rendering
;
Rendering
;
Rendering Algorithms
;
Shadows, Translucency and Visibility
Abstract:
This photo realistic rendering solution address the insertion of computer generated elements in a captured panorama environment. This pipeline supports productions specially aiming at spherical displays (e.g., fulldomes). Full panoramas have been used in computer graphics for years, yet their common usage lays on environment lighting and reflection maps for conventional displays. With a keen eye in what may be the next trend in the filmmaking industry, we address the particularities of those productions, proposing a new representation of the space by storing the depth together with the light maps, in a full panoramic light-depth map. Another novelty in our rendering pipeline is the one-pass solution to solve the blending of real and synthetic objects simultaneously without the need of post processing effects.