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Authors: Ana Paula Cláudio 1 ; Maria Beatriz Carmo 1 ; Mara Pereira Guerreiro 2 ; Afonso Cavaco 3 ; Vítor Pinto 1 and Ana Pinha 1

Affiliations: 1 Faculty of Sciences and University of Lisboa, Portugal ; 2 CiiEM - Instituto Superior de Ciências da Saúde Egas Moniz and Escola Superior de Enfermagem de Lisboa, Portugal ; 3 University of Lisboa, Portugal

ISBN: 978-989-758-175-5

Keyword(s): Virtual Humans, Consultation Skills, Communication Skills, Pharmacy Students, Self-medication.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Computer Vision, Visualization and Computer Graphics ; Games for Education and Training ; Interactive Environments ; Modeling and Simulation for Education and Training ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: This paper describes an interactive application conceived to improve non-prescription medicines consultation skills in undergraduate Pharmacy students and a user test carried out with two sets of participants. Resorting to virtual humans that play the role of patients and communicate with the students by speech and by facial and body language, the application stimulates students’ engagement in true to life situations in a controllable environment. Two usage modes are available: the training mode, used autonomously by the student, and the assessment mode which is used by the teacher to evaluate the student’s performance. A BackOffice Web application was also implemented to assist teachers’ work. It supports the collection of data about students’ performance, the creation of new self medication situations and their posterior insertion in the application. The overall opinion of the participants in the user-study was quite positive about the usefulness of the application as a tool to impr ove students’ non-prescription medicines consultation skills. Moreover, some valuable suggestions were gathered during this testing process. (More)

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Paper citation in several formats:
Paula Cláudio, A.; Carmo, M.; Guerreiro, M.; Cavaco, A.; Pinto, V. and Pinha, A. (2016). Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy Students.In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 298-305. DOI: 10.5220/0005720002960303

@conference{grapp16,
author={Ana Paula Cláudio. and Maria Beatriz Carmo. and Mara Pereira Guerreiro. and Afonso Cavaco. and Vítor Pinto. and Ana Pinha.},
title={Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy Students},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)},
year={2016},
pages={298-305},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005720002960303},
isbn={978-989-758-175-5},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)
TI - Virtual Humans Playing the Role of Patients in Self-medication Consultations: Perspectives of Undergraduate Pharmacy Students
SN - 978-989-758-175-5
AU - Paula Cláudio, A.
AU - Carmo, M.
AU - Guerreiro, M.
AU - Cavaco, A.
AU - Pinto, V.
AU - Pinha, A.
PY - 2016
SP - 298
EP - 305
DO - 10.5220/0005720002960303

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