Authors:
Matthias Stürner
and
Philipp Brune
Affiliation:
University of Applied Sciences Neu-Ulm, Germany
Keyword(s):
Model-Driven Software Development, Mobile UI, JavaScript, UML Modeling, Virtual Worlds, Computer Games.
Related
Ontology
Subjects/Areas/Topics:
Applications and Software Development
;
Component-Based Software Engineering
;
Generative Programming
;
Meta-Programming
;
Model-Driven Software Development
;
Software Engineering
Abstract:
Virtual worlds and avatar-based interactive computer games are a hype among consumers and researchers for
many years now. In recent years, such games on mobile devices also became increasingly important. However,
most virtual worlds require the use of proprietary clients and authoring environments and lack portability,
which limits their usefulness for targeting wider audiences like e.g. in consumer marketing or sales. Using
mobile devices and client-side web technologies like i.e. JavaScript in combination with a more automatic
generation of customer-specific virtual worlds could help to overcome these limitations. Here, model-driven
software development (MDD) provides a promising approach for automating the creation of user interface
(UI) components for games on mobile devices. Therefore, in this paper an approach is proposed for the
model-driven generation of UI components for virtual worlds using JavaScript and the upcoming Famo.us
framework. The feasibilty of the approa
ch is evaluated by implementing a proof-of-concept scenario.
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