Authors:
Estrela Ferreira Cruz
1
;
2
;
David Braga
1
;
Diogo Assunção
1
;
Pedro Faria
1
and
A. M. Rosado da Cruz
1
;
2
Affiliations:
1
ADiT-LAB, Instituto Politécnico de Viana do Castelo, 4900-348 Viana do Castelo, Portugal
;
2
ALGORITMI Research Lab, Universidade do Minho, Guimarães, Portugal
Keyword(s):
Eco-Gamification, Sustainability, Textile and Clothing, Circular Economy.
Abstract:
Nowadays people are buying too many clothes. This results in the overexploitation of the Earth’s natural resources and an increase in waste that is not sustainable. It is necessary to consume fewer new resources, and alternatively reuse more, repair if necessary, share and donate more, and at the end of the garment life it is necessary to transform it to be used as raw material in the creation of new products and in this way contribute to the circular economy. This article proposes the creation of a gamified platform that engages consumers, brands and other participants in more sustainable practices at the same time that helps consumers to manage their clothing closet. It also allows consumers to manage other closets, such as their children’s closet or their home textiles. The main goal is to encourage consumers to adopt more sustainable practices with regard to clothing and home textiles. The proposed platform allows to share and donate clothes through the creation of sharing/donati
on groups. The main objective is to contribute to the transition of the textile and clothing sector towards the circular economy, making it a more sustainable sector.
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