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Authors: Reuben Fleming 1 ; Betty J. Mohler 2 ; Javier Romero 3 ; Michael J. Black 3 and Martin Breidt 2

Affiliations: 1 Sheffield Hallam University and Max Planck Institute for Biological Cybernetics, United Kingdom ; 2 Max Planck Institute for Biological Cybernetics, Germany ; 3 Max Planck Institute for Intelligent Systems, Germany

Keyword(s): 3D Body Scan, Stylization, Avatar, Perception, Virtual Character.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Emotion and Personality ; Non-Photorealistic Rendering, Painting-Like Rendering, Drawing ; Rendering ; Social Agents and Avatars ; Social Agents in Computer Graphics

Abstract: Advances in 3D scanning technology allow us to create realistic virtual avatars from full body 3D scan data. However, negative reactions to some realistic computer generated humans suggest that this approach might not always provide the most appealing results. Using styles derived from existing popular character designs, we present a novel automatic stylization technique for body shape and colour information based on a statistical 3D model of human bodies. We investigate whether such stylized body shapes result in increased perceived appeal with two different experiments: One focuses on body shape alone, the other investigates the additional role of surface colour and lighting. Our results consistently show that the most appealing avatar is a partially stylized one. Importantly, avatars with high stylization or no stylization at all were rated to have the least appeal. The inclusion of colour information and improvements to render quality had no significant effect on the overall perc eived appeal of the avatars, and we observe that the body shape primarily drives the change in appeal ratings. For body scans with colour information, we found that a partially stylized avatar was most effective, increasing average appeal ratings by approximately 34%. (More)

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Paper citation in several formats:
Fleming, R.; Mohler, B.; Romero, J.; Black, M. and Breidt, M. (2016). Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 335-345. DOI: 10.5220/0005683903330343

@conference{grapp16,
author={Reuben Fleming. and Betty J. Mohler. and Javier Romero. and Michael J. Black. and Martin Breidt.},
title={Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP},
year={2016},
pages={335-345},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005683903330343},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP
TI - Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization
SN - 978-989-758-175-5
IS - 2184-4321
AU - Fleming, R.
AU - Mohler, B.
AU - Romero, J.
AU - Black, M.
AU - Breidt, M.
PY - 2016
SP - 335
EP - 345
DO - 10.5220/0005683903330343
PB - SciTePress