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Authors: Louise Sauvé 1 ; Lise Renaud 2 ; David Kaufman 3 and Emmanuel Duplàa 4

Affiliations: 1 Télé-université / SAVIE, Canada ; 2 UQAM, Canada ; 3 Simon Fraser University, Canada ; 4 University of Ottawa, Canada

Keyword(s): Online Games, Seniors, Benefits, Quality of Life.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; e-Learning Hardware and Software ; e-Learning Success Cases ; Game-Based and Simulation-Based Learning ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment

Abstract: A developmental research study aimed to design, publicize and evaluate an online educational game to improve the quality of life for seniors 55 years and older. The game Live Well, Live Healthy! (cvje2.savie.ca) is a Bingo game in which the learning content in the study was integrated into the mechanism of the game. A "pre-test/post-test" single group methodology measured the impact of the game in three dimensions of quality of life: psychological, physical and social. A total of 56 seniors played for a week in the multiplayer mode (real-time interaction with at least two other participants). The results indicate that the educational game improved the perception of seniors in a majority of the variables concerning the three dimensions: physical (fatigue, sleep, eating habits); social well-being (building ties, social connectedness, friendships) and psychological well-being (depression, difficulty doing activities, mood and feeling of being loved). Some variables (sadness, isolation, proximity to family and physical habits) generated a weak perception of positive benefits for these seniors. (More)

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Paper citation in several formats:
Sauvé, L.; Renaud, L.; Kaufman, D. and Duplàa, E. (2016). Can Digital Games Help Seniors Improve their Quality of Life?. In Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-179-3; ISSN 2184-5026, SciTePress, pages 94-102. DOI: 10.5220/0005800200940102

@conference{csedu16,
author={Louise Sauvé. and Lise Renaud. and David Kaufman. and Emmanuel Duplàa.},
title={Can Digital Games Help Seniors Improve their Quality of Life?},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2016},
pages={94-102},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005800200940102},
isbn={978-989-758-179-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Can Digital Games Help Seniors Improve their Quality of Life?
SN - 978-989-758-179-3
IS - 2184-5026
AU - Sauvé, L.
AU - Renaud, L.
AU - Kaufman, D.
AU - Duplàa, E.
PY - 2016
SP - 94
EP - 102
DO - 10.5220/0005800200940102
PB - SciTePress