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Authors: Stephanie B. Linek 1 ; Daniel Schwarz 2 ; Matthias Bopp 3 and Dietrich Albert 1

Affiliations: 1 University of Graz, Austria ; 2 Takomat GmbH, Germany ; 3 University of Bremen, Germany

Keyword(s): Game-based learning, Methodology, Evaluation, Competence-based Knowledge Space Theory, Media psychology.

Related Ontology Subjects/Areas/Topics: Multimedia and User Interfaces ; User Modeling ; Web Information Systems and Technologies ; Web Interfaces and Applications

Abstract: Game-based learning builds upon the idea of using the enjoyment and the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodology about the conceptual design of digital learning games was developed. Thereby state-of-the-art psycho-pedagogical approaches (like the Competence-based Knowledge Space Theory) were combined with insights of media-psychology (e.g., on parasocial interaction) as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA’s 4Ms: Macroadaptivity, Microadaptivity, Metacognition and Motivation. The conceptual framework o f the developed methodology is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology. (More)

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Paper citation in several formats:
Linek, S.; Schwarz, D.; Bopp, M. and Albert, D. (2009). GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games. In Proceedings of the Fifth International Conference on Web Information Systems and Technologies - WEBIST; ISBN 978-989-8111-81-4; ISSN 2184-3252, SciTePress, pages 135-142. DOI: 10.5220/0001824901350142

@conference{webist09,
author={Stephanie B. Linek. and Daniel Schwarz. and Matthias Bopp. and Dietrich Albert.},
title={GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games},
booktitle={Proceedings of the Fifth International Conference on Web Information Systems and Technologies - WEBIST},
year={2009},
pages={135-142},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001824901350142},
isbn={978-989-8111-81-4},
issn={2184-3252},
}

TY - CONF

JO - Proceedings of the Fifth International Conference on Web Information Systems and Technologies - WEBIST
TI - GAME-BASED LEARNING - Conceptual Methodology for Creating Educational Games
SN - 978-989-8111-81-4
IS - 2184-3252
AU - Linek, S.
AU - Schwarz, D.
AU - Bopp, M.
AU - Albert, D.
PY - 2009
SP - 135
EP - 142
DO - 10.5220/0001824901350142
PB - SciTePress