Authors:
Stephanie B. Linek
1
;
Daniel Schwarz
2
;
Matthias Bopp
3
and
Dietrich Albert
1
Affiliations:
1
University of Graz, Austria
;
2
Takomat GmbH, Germany
;
3
University of Bremen, Germany
Keyword(s):
Game-based learning, Methodology, Evaluation, Competence-based Knowledge Space Theory, Media psychology.
Related
Ontology
Subjects/Areas/Topics:
Multimedia and User Interfaces
;
User Modeling
;
Web Information Systems and Technologies
;
Web Interfaces and Applications
Abstract:
Game-based learning builds upon the idea of using the enjoyment and the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodology about the conceptual design of digital learning games was developed. Thereby state-of-the-art psycho-pedagogical approaches (like the Competence-based Knowledge Space Theory) were combined with insights of media-psychology (e.g., on parasocial interaction) as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA’s 4Ms: Macroadaptivity, Microadaptivity, Metacognition and Motivation. The conceptual framework o
f the developed methodology is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.
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