Authors:
Evandro César Freiberger
1
;
Ricardo Nakamura
2
and
Romero Tori
2
Affiliations:
1
PCS/POLI/University of São Paulo and DAI/Federal Institute of Mato Grosso, Brazil
;
2
PCS/POLI/University of São Paulo, Brazil
Keyword(s):
Virtual Reality, Reuse, Interactive Content, Service-oriented Computing.
Related
Ontology
Subjects/Areas/Topics:
Communication and Software Technologies and Architectures
;
Cross-Feeding between Data and Software Engineering
;
e-Business
;
Enterprise Information Systems
;
Geographically Distributed Software Development Environments
;
Languages, Tools and Architectures
;
Model-Driven Software Development
;
Service-Oriented Architectures
;
Service-Oriented Software Engineering and Management
;
Software Engineering
;
Technology Platforms
Abstract:
An important contemporary fact is the advent of Web 2.0, mainly characterized by the possibility of content
being produced collaboratively, empowering and enabling the concept of collective intelligence. Another
important feature is the popularity of virtual communities, which allow people around the world to exchange
information and experiences. In order to increase the potential for reuse and sharing of interactive content, this
paper proposes an architectural model for a software platform that enables the online production and execution
of virtual reality applications as well as sharing of interactive content. The remote online environment,
associated with the capacity to represent and store 3D interactive content, enables the sharing and reuse of
such content in the production of virtual reality applications. The paper we present the description of the main
elements of the proposed architectural model and results of the research. The results point to the feasibility of
the propos
ed model.
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