Authors:
Bobak Mortazavi
;
Hagop Hagopian
;
Jonathan Wodbridge
;
Behrooz Yadegar
and
Majid Sarrafzadeh
Affiliation:
University of California, United States
Keyword(s):
eHealth, Exercise, Obesity, Wireless Systems, Games for health.
Related
Ontology
Subjects/Areas/Topics:
Biomedical Engineering
;
Biomedical Instruments and Devices
;
Devices
;
Embedded Signal Processing
;
Health Monitoring Devices
;
Human-Computer Interaction
;
Physiological Computing Systems
;
Wireless Systems
Abstract:
This paper presents a novel wireless body-wearable sensor system to control video games, making the user more active while gaming. Our system uses data gathered from accelerometers and pressure sensors worn by the player, to detect specific movements, which are used as in-game motion controls. Our system is designed to detect different types of motions, and with proper integration into any game, will ensure that the player will constantly remain active. To demonstrate, our system was adapted to a popular soccer game that uses the player’s various leg motions as replacements for keyboard strokes. The result is a higher heart rate and calorie burn for the user, making the overall experience significantly healthier and more active than analogous sedentary video games.