Authors:
Raúl Velasco Caminero
1
;
Luis A. Méndez-Herrero
1
;
Francisco J. Díaz-Pernas
1
;
Juan Calabia del Campo
2
;
Míriam Antón Rodríguez
1
and
Mario Martínez-Zarzuela
1
Affiliations:
1
University of Valladolid, Spain
;
2
European University Miguel de Cervantes, Spain
Keyword(s):
Rehabilitation, Serious Games, Microsoft Kinect, Leap Motion.
Related
Ontology
Subjects/Areas/Topics:
Informatics in Control, Automation and Robotics
;
Robotics and Automation
;
Virtual Environment, Virtual and Augmented Reality
Abstract:
In this paper we describe a virtual rehabilitation system designed to improve different physical and cognitive disorders. Rehabilitation is carried out through virtual reality and serious games. Currently, in this system, we use Microsoft Kinect v2 and Leap Motion sensors. Thanks to the modular development of the system, we can add new rehabilitation devices such as Oculus Rift, as well as create new games depending on the pathology to be treated. Therapists access to the system through a web portal where, depending on their access level, they can create rehabilitation sessions and therapies and track the patients’ progress. Patients access to the system through a local application and not using keyboard or mouse devices, using a natural user interface based on their movements. Rehabilitation sessions consist on serious games where the patient performs the exercises of his session programmed by a therapist. There are different types of user with different access levels: administrator
, therapist, familiar and patient. The different types of user interact with their respective modules.
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