Authors:
Enzo Simonnet
1
;
2
;
Mathieu Loiseau
1
;
Émilie Magnat
3
and
Élise Lavoué
1
;
2
Affiliations:
1
Université Jean Moulin Lyon 3, Iaelyon School of Management, Lyon, France
;
2
Univ. Lyon, INSA Lyon, CNRS, UCBL, LIRIS, UMR5205, F-69621, Villeurbanne, France
;
3
Université Lyon 2, Laboratoire ICAR UMR 5191, France
Keyword(s):
Vocabulary Learning, Gamification, Motivation, Collaboration, Lexical Database.
Abstract:
Many tools have shown positive effects on vocabulary learning. They can enable learners to work autonomously, both inside and outside the classroom. However, learning the few thousand words needed to master a language takes time, and maintaining learners’ motivation over long periods is a key issue. Moreover, Technology-Assisted Vocabulary Learning (TAVL) tools rarely offer features to involve teachers in the learners’ vocabulary learning process, although this type of guidance has been shown to be effective. In this context, we propose a gamified lexical database for collaborative learning named BaLex, designed according to an iterative design process, intended to (1) improve vocabulary learning, (2) keep learners motivated over the long term (months and years of learning), (3) support collaboration between learners, and (4) involve teachers in the learning process carried out autonomously. Learners have access to individual and group lexicons with learning features, collaborative f
eatures and gamified indicators, the latter thought to enhance learners’ motivation and provide feedback. We conclude by discussing the possibilities offered by the generic architecture of BaLex and the applications that can be added to enrich vocabulary learning.
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