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Supporting Online Game Players by the Visualization of Personalities and Skills Based on in-Game Statistics

Topics: Agents for Human-Human Interaction; Design Methods and Tools; General Input and Output Devices; Human Cooperation and Agent-Based Interaction; Usability and User Experience; User Modeling and Profiling

Authors: Tatsuro Ide 1 and Hiroshi Hosobe 2

Affiliations: 1 Graduate School of Computer and Information Sciences, Hosei University, Tokyo, Japan ; 2 Faculty of Computer and Information Sciences, Hosei University, Tokyo, Japan

Keyword(s): Online Cooperative Game, Team Matching, Statistical Analysis, Visualization.

Abstract: Although the COVID-19 pandemic has increased people demanding to play online cooperative games with others, in-game random team matching has not fully supported it. Furthermore, toxic behaviors such as verbal abuse and trolling by randomly gathered team members adversely affect user experience. Public Discord servers and game-specific team matching services are often used to support this problem from outside the game. However, in both services, players can obtain only a few lines of other players’ self-introductions before playing together, and therefore their anxiety about possible mismatches is a major obstacle to the use of these services. In this paper, we aim to support team matching in an online cooperative game from both aspects of players’ personalities and skills. Especially, we perform team member recommendation based on the visualization of in-game statistical information by computing players’ personalities and skills from their game masteries and character preferences in a typical game called VALORANT. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ide, T. and Hosobe, H. (2023). Supporting Online Game Players by the Visualization of Personalities and Skills Based on in-Game Statistics. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP; ISBN 978-989-758-634-7; ISSN 2184-4321, SciTePress, pages 259-266. DOI: 10.5220/0011784000003417

@conference{hucapp23,
author={Tatsuro Ide. and Hiroshi Hosobe.},
title={Supporting Online Game Players by the Visualization of Personalities and Skills Based on in-Game Statistics},
booktitle={Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP},
year={2023},
pages={259-266},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011784000003417},
isbn={978-989-758-634-7},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP
TI - Supporting Online Game Players by the Visualization of Personalities and Skills Based on in-Game Statistics
SN - 978-989-758-634-7
IS - 2184-4321
AU - Ide, T.
AU - Hosobe, H.
PY - 2023
SP - 259
EP - 266
DO - 10.5220/0011784000003417
PB - SciTePress