Authors:
Shaojun Bian
;
Lihua You
and
Jian J. Zhang
Affiliation:
Bournemouth University, United Kingdom
Keyword(s):
Skin Deformations, Geometric Techniques, Physics-based Techniques, Data-Driven Methods.
Related
Ontology
Subjects/Areas/Topics:
Animation Algorithms and Techniques
;
Animation and Simulation
;
Computer Vision, Visualization and Computer Graphics
;
Geometry and Modeling
;
Modeling and Algorithms
;
Real-Time Visual Simulation
Abstract:
Achieving realistic skin deformation efficiently is a very important task for character animation. With the development of skin deformation, the efficiency and effectiveness of character modelling and animation have been obviously enhanced. In this paper, we survey the recent literature on skin deformation according to three types of approaches: purely geometric, physics-based, and data driven. Especially we focus on the work since 2009. We review the problems they primarily tackles, the methodologies they applies, and the advantages and disadvantages they have. At last, we discuss directions for future research.