Authors:
Samuel Moreira Timbó
;
Juliana de Melo Bezerra
and
Celso Massaki Hirata
Affiliation:
ITA, Brazil
Keyword(s):
Gamification, Collaborative Systems, Motivation, Gamified Experience.
Related
Ontology
Subjects/Areas/Topics:
Collaborative and Social Interaction
;
Collaborative Computing
;
Enterprise Information Systems
;
Human-Computer Interaction
;
Society, e-Business and e-Government
;
Software Agents and Internet Computing
;
Web 2.0 and Social Networking Controls
;
Web Information Systems and Technologies
Abstract:
Gamification is the application of game elements and game design techniques to non-gaming contexts, aiming to provide incentives to people overcome obstacles towards a desired engagement and behavior. Nowadays gamification is applied in different areas such as Education, Business, Human Resources, Health, and Entertainment. Generally, existent applications are tied to a specific context, making it hard to replicate ideas and to adapt to new scenarios. Here, we present a multipurpose system where users are responsible for creating their own gamified experiences. The system is based in a generalized gamification process and it allows customizations due to its platform with predefined game elements. We conducted an experiment where we confirmed the applicability of the proposed system by investigating aspects as potential to motivate users, flexibility to be applied in distinct contexts, and overall usability.