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Authors: Samuel Moreira Timbó ; Juliana de Melo Bezerra and Celso Massaki Hirata

Affiliation: ITA, Brazil

Keyword(s): Gamification, Collaborative Systems, Motivation, Gamified Experience.

Related Ontology Subjects/Areas/Topics: Collaborative and Social Interaction ; Collaborative Computing ; Enterprise Information Systems ; Human-Computer Interaction ; Society, e-Business and e-Government ; Software Agents and Internet Computing ; Web 2.0 and Social Networking Controls ; Web Information Systems and Technologies

Abstract: Gamification is the application of game elements and game design techniques to non-gaming contexts, aiming to provide incentives to people overcome obstacles towards a desired engagement and behavior. Nowadays gamification is applied in different areas such as Education, Business, Human Resources, Health, and Entertainment. Generally, existent applications are tied to a specific context, making it hard to replicate ideas and to adapt to new scenarios. Here, we present a multipurpose system where users are responsible for creating their own gamified experiences. The system is based in a generalized gamification process and it allows customizations due to its platform with predefined game elements. We conducted an experiment where we confirmed the applicability of the proposed system by investigating aspects as potential to motivate users, flexibility to be applied in distinct contexts, and overall usability.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Timbó, S.; Bezerra, J. and Hirata, C. (2018). A Multipurpose System for Gamified Experiences. In Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS; ISBN 978-989-758-298-1; ISSN 2184-4992, SciTePress, pages 536-542. DOI: 10.5220/0006696805360542

@conference{iceis18,
author={Samuel Moreira Timbó. and Juliana de Melo Bezerra. and Celso Massaki Hirata.},
title={A Multipurpose System for Gamified Experiences},
booktitle={Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS},
year={2018},
pages={536-542},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006696805360542},
isbn={978-989-758-298-1},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS
TI - A Multipurpose System for Gamified Experiences
SN - 978-989-758-298-1
IS - 2184-4992
AU - Timbó, S.
AU - Bezerra, J.
AU - Hirata, C.
PY - 2018
SP - 536
EP - 542
DO - 10.5220/0006696805360542
PB - SciTePress