Authors:
Parth Dalal
;
Nikunj Dalal
and
Subhash Kak
Affiliation:
Oklahoma State University, United States
Keyword(s):
Rapid game creation, Game design, Introductory programming, Learning, Game creation software.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Immersive Learning
;
Learning/Teaching Methodologies and Assessment
;
Pedagogy Enhancement with e-Learning
Abstract:
We describe a teaching approach that introduces the computer science and information systems student to programming ideas using game design. Game-creation software that requires little or no programming knowledge is used for this purpose. Students construct a simple game using the software, and later they convert their game events to pseudo-code written using standard programming constructs. This rapid game creation teaching module can be implemented rather quickly and can be used as a precursor to the teaching of a formal programming language. In this paper, we overview the pedagogical model, discuss a rapid game creation tool, present a teaching plan, and outline the potential benefits of this approach.