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Authors: Shuya Kawaguchi 1 ; Tsugunosuke Sakai 1 ; Haruya Tamaki 1 ; Hiroshi Mizoguchi 1 ; Ryohei Egusa 2 ; Yoshiaki Takeda 3 ; Etsuji Yamaguchi 3 ; Shigenori Inagaki 3 ; Fusako Kusunoki 4 ; Hideo Funaoi 5 and Sugimoto Masanori 6

Affiliations: 1 Tokyo University of Science, Japan ; 2 Research Fellow of Japan Society for the Promotion of Science and Graduate School of Human Development and Environment, Japan ; 3 Graduate School of Human Development and Environment, Japan ; 4 Tama Art University, Japan ; 5 Soka University, Japan ; 6 Hokkaido University, Japan

Keyword(s): Vegetation Succession, Simulation, Environmental Problems, Competition, Science Education, Children, Experience.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment ; Virtual Learning Environments

Abstract: Global environmental problems continue to worsen. In this situation, it is important to understand and experience changes in the natural environment in realistic ways. However, it was difficult to experience these changes in real time because they happen over large time scales. To overcome this problem, the authors developed a game-like learning tool that enables players to learn about vegetation succession. This game is Windows-based and enables players to simulate the conservation of SATOYAMA, rural natural areas. The player selects the actions within a designated time and the vegetation succession of the SATOYAMA changes according to that action. At the end of this game, the score is based on the SATOYAMA conserved by the player. Thirty-seven students participated in this experiment whose result suggested that this game would enable children to develop an interest in vegetation succession and motivate them to learn about it.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Kawaguchi, S.; Sakai, T.; Tamaki, H.; Mizoguchi, H.; Egusa, R.; Takeda, Y.; Yamaguchi, E.; Inagaki, S.; Kusunoki, F.; Funaoi, H. and Masanori, S. (2017). SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-239-4; ISSN 2184-5026, SciTePress, pages 481-486. DOI: 10.5220/0006355304810486

@conference{csedu17,
author={Shuya Kawaguchi. and Tsugunosuke Sakai. and Haruya Tamaki. and Hiroshi Mizoguchi. and Ryohei Egusa. and Yoshiaki Takeda. and Etsuji Yamaguchi. and Shigenori Inagaki. and Fusako Kusunoki. and Hideo Funaoi. and Sugimoto Masanori.},
title={SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2017},
pages={481-486},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006355304810486},
isbn={978-989-758-239-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management
SN - 978-989-758-239-4
IS - 2184-5026
AU - Kawaguchi, S.
AU - Sakai, T.
AU - Tamaki, H.
AU - Mizoguchi, H.
AU - Egusa, R.
AU - Takeda, Y.
AU - Yamaguchi, E.
AU - Inagaki, S.
AU - Kusunoki, F.
AU - Funaoi, H.
AU - Masanori, S.
PY - 2017
SP - 481
EP - 486
DO - 10.5220/0006355304810486
PB - SciTePress