Authors:
Dragoş Gheorghiu
1
and
Livia Ştefan
2
Affiliations:
1
National University of Arts, Romania
;
2
Institute for Computers, Romania
Keyword(s):
3D Virtual Museum, e-Learning, Virtual Reality, Mixed-Reality.
Related
Ontology
Subjects/Areas/Topics:
Blended Learning
;
Communities of Practice
;
Community Building
;
Computer-Supported Education
;
Distance Education
;
e-Learning
;
e-Learning in Developing Countries
;
e-Learning Platforms
;
Immersive Learning
;
Immersive Learning and Multimedia Applications
;
Learning/Teaching Methodologies and Assessment
;
Simulation and Modeling
;
Simulation Tools and Platforms
;
Social Context and Learning Environments
;
Society, e-Business and e-Government
;
Ubiquitous Learning
;
Vocational Training Tools and Methods
;
Web Information Systems and Technologies
Abstract:
The paper discusses the use of 3D online virtual museums as educational instruments for children in
economically disadvantaged communities. It discusses the advantages of simulation and immersion as
learning enhancements, compared to traditional learning methods, using a case study based on the currently
on-going work of development of a virtual museum (www.timemaps.net/timemap/?page_id=6). Presenting
chronologically layered information, the museum offers a series of e-learning modules teaching traditional
crafts technologies. The current audience is represented by children from a Romanian village community.
The paper covers a description of the methodology used, as well as an evaluation of the usefulness of the
solution by the target audience. In conclusion, the paper outlines a strategy for further development of the
proposed e-learning solution.