Authors:
Junia Coutinho Anacleto
1
;
Alexandre Mello Ferreira
1
;
Eliane Nascimento Pereira
1
;
Izaura Maria Carelli
2
;
Marcos Alexandre Rose Silva
1
and
Ana Luiza Dias
1
Affiliations:
1
Federal University of São Carlos, Brazil
;
2
State University of West Parana, Brazil
Keyword(s):
Common sense, Culture sensitive learning, Educational games, Sexual education, Pedagogical issues.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Design Methodology and Cognitive Factors in Design
;
e-Business
;
Education/Learning
;
e-Learning
;
Enterprise Information Systems
;
Human Factors
;
Human-Computer Interaction
;
Knowledge Management and Information Sharing
;
Knowledge-Based Systems
;
Multimedia Systems
;
Physiological Computing Systems
;
User Needs
Abstract:
The computers games use on educational field have been growing as a potential tool to facilitate the teaching-learning process. In the “What is it?” environment, presented in this article, the teacher can be co-author of a guess game based on cards, in which, the common sense knowledge support the teacher to be aware of students’ culture and necessities. The environment also proposes a way to collect common sense statements, where engines on editor’s module and player’s module store all user interaction and combine this information to make new relations into Brazilian Open Mind Common Sense project (OMCS-Br) knowledge base. A study case was done by teachers and students from two different public schools, whose result point out the potential of this new way to collect common sense statements naturally through a web game.