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Authors: Selcuk Sumengen ; Mustafa Tolga Eren ; Serhat Yesilyurt and Selim Balcisoy

Affiliation: Faculty of Engineering and Natural Sciences, Sabanci University, Turkey

Keyword(s): Deformable objects, real-time simulation, cloth modelling, Distributed and Network Virtual Environments, Collaborative Virtual Environments.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Interactive Environments ; Real-Time Graphics ; Real-Time Visual Simulation ; Surface Modeling

Abstract: This paper presents a method for physical simulation of deformable closed surfaces over a network, which is suitable for realistic interactions between users and objects in a collaborative virtual environment (CVE). CVE's are being extensively used for training, design and gaming for several years. To demonstrate a deformable object in a CVE, we employ a real-time physical simulation of a uniform-tension-membrane, based on linear finite-element-discretization of the surface yielding a sparse linear system of equations, which is solved using the Runge-Kutta Fehlberg method. The proposed method introduces an architecture that distributes the computational load of physical simulation between each participant. Our approach requires a uniform-mesh representation of the simulated structure; therefore we designed and implemented a re-meshing algorithm that converts irregularly triangulated genus zero surfaces into a uniform triangular mesh with regular connectivity. The strength of our ap proach comes from the subdivision methodology that enables to use multi-resolution surfaces for graphical representation, physical simulation, and network transmission, without compromising simulation accuracy and visual quality. (More)

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Paper citation in several formats:
Sumengen, S.; Tolga Eren, M.; Yesilyurt, S. and Balcisoy, S. (2007). REAL-TIME DEFORMABLE OBJECTS FOR COLLABORATIVE VIRTUAL ENVIRONMENTS. In Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP; ISBN 978-972-8865-72-6; ISSN 2184-4321, SciTePress, pages 121-128. DOI: 10.5220/0002080001210128

@conference{grapp07,
author={Selcuk Sumengen. and Mustafa {Tolga Eren}. and Serhat Yesilyurt. and Selim Balcisoy.},
title={REAL-TIME DEFORMABLE OBJECTS FOR COLLABORATIVE VIRTUAL ENVIRONMENTS},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP},
year={2007},
pages={121-128},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002080001210128},
isbn={978-972-8865-72-6},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2007) - Volume 1: GRAPP
TI - REAL-TIME DEFORMABLE OBJECTS FOR COLLABORATIVE VIRTUAL ENVIRONMENTS
SN - 978-972-8865-72-6
IS - 2184-4321
AU - Sumengen, S.
AU - Tolga Eren, M.
AU - Yesilyurt, S.
AU - Balcisoy, S.
PY - 2007
SP - 121
EP - 128
DO - 10.5220/0002080001210128
PB - SciTePress