Authors:
Owen Patrick
1
;
Manjeet Rege
2
and
Reynold Bailey
1
Affiliations:
1
Rochester Institute of Technology, United States
;
2
University of St. Thomas, United States
Keyword(s):
Tree Modeling, Space Colonization.
Related
Ontology
Subjects/Areas/Topics:
Computer Vision, Visualization and Computer Graphics
;
Geometry and Modeling
;
Modeling and Algorithms
;
Modeling of Natural Scenes and Phenomena
;
Scene and Object Modeling
Abstract:
There are a growing number of modeling techniques and algorithms for creating and modifying tree structures,
both quickly and realistically. Many of these tools are part of larger software packages used for architecture
or landscaping designs. In these tools the tree models are static and come from a library selection. In other
areas, such as 3D modeling and design in film and animation, the tree creation tools are more open for artistic
creativity and freedom of control. Much research has also been done on growing trees that are sensitive to some
environment. That is, growing tree models where genus type, and natural and artificial environment factors
are taken into heavy consideration. In this paper, we present an approach that facilitates user creativity while
still providing a realistic response to environment factors. Our system adapts the Space Colonization Tree
Modeling approach to allow for continued branch addition as well as environmental interaction. Feedback
from experien
ced modelers who participated in a user study revealed that our approach generated the tree
skeleton structures they intended and also provided realistic interaction with the environment.
(More)