Authors:
Marne Bertrand
1
;
Muratet Mathieu
2
;
3
and
Sehaba Karim
4
Affiliations:
1
ICAR UMR 5191, Université Lumière Lyon 2, France
;
2
INS HEA, 92150 Suresnes, France
;
3
Sorbonne Université, CNRS, LIP6, F-75005 Paris, France
;
4
Université de Lyon, CNRS. Université Lyon 2, LIRIS, UMR5205, F-69676, France
Keyword(s):
Serious Games, Meta-design, Computational Thinking, Authoring Tools.
Abstract:
To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.